Probetown was an environment I worked on while at U4iA Games.
Game types on this map included deathmatch, team deathmatch, capture the flag, and control point.

Assets I created for this map include:
The red building mesh and used existing strip textures to texture it. I also created the interior kitchen set for the houses.
I created the stone texture around the bottom of the houses.
I also created the grass texture, the sidewalk texture and mesh, the Air Stream trailer, the dog house, and all of the bushes.